and his troops successfully capture Mario, Luigi, and several Toads, imprisoning them all across the island. With the residents of the castle under the influence of the Scepter, the Army Hammer Bro.
entrusts the scepter to a Goomba and sends it into the castle. Hearing of the island's legendary powers, Bowser builds a summer getaway home on the island in hopes of using it to his advantage.Īfter his second-in-command, Army Hammer Bro finds the Scepter for him, Bowser hatches a plan to capture the Mario Brothers. Near the location of the Mushroom Kingdom, a fabled land known as Vibe Island is said to hide a treasure known as the Vibe Scepter, a magical weapon that can be used to control the emotions of other people. The three additional abilities that can be bought with coins are "Floatbrella", which allows Peach to stay afloat for a few seconds, "Poundbrella", which shakes the ground and stuns any enemies nearby, and "Chargebrella", which creates a small charge that will stun the closest enemy. The "Bowlbrella" puts Peach in the umbrella and allows her to navigate through the water's surface.
It is used in areas with a maze of high-flying wires. The "Slidebrella" turns Perry upside down and uses his handle like a hook. The "Subrella" allows Peach to travel underwater. As the game progresses, Perry gains new abilities. Once an enemy is on top of the umbrella, the player may press "X" again to put the enemy down, "B" to throw the enemy, or down on the D-pad to absorb the enemy, which refills part of the emotion meter. The player can press "B" to immediately sweep them aside or "X" to put them on top of the umbrella. Unlike Mario, jumping on enemies does not defeat them Peach must use Perry to hit them. Perry is a talking umbrella and Peach's ally in this game. The bar can be restored by capturing blue turquoise jewels or absorbing enemies using Perry the parasol. Each use will drain the player's vibe meter. When the player taps on each mood it will activate a different ability which helps solve puzzles and defeat enemies. The four emotions are joy, gloom, rage, and calm. The emotions at Vibe Island affect everybody, even enemies, while Peach can change hers at will. The emotion meter corresponds to the four vibe powers she has. All of the mini games has the player control Toad in a variety of activities (such as a platforming mode). There are three mini games within the game and the levels are unlocked as the player finds more mini game pieces in the levels. The game's bonuses include a glossary, puzzles, mini games, a music room, and replays of Perry's dreams. It allows Peach to use her vibes without having the vibe meter decreasing, meaning that the player can use her powers as long as they please. By finishing the game and completing all bonuses, the player can buy a drink named "Endless Vibe". Peach has infinite lives, so the player can continue as much as they please. Using coins as currency the player can buy incremental upgrades to expand the heart gauge or the emotion meter, as well as Perry the Parasol's abilities. In addition, the game features a shop where players can buy items.
When all hearts are gone, she starts over at the beginning of the level. Whenever Peach falls down a hole, an ocean of lava or gets hit by an enemy, she loses half a heart and respawns at the last checkpoint. On the upper left hand side of the screen, there are two bars: heart gauge (maximum of five hearts) and emotion meter. There are a total of 24 extra levels to unlock. Beating a boss will unlock three new levels for the next world. After the game is completed, the player can go through the levels again to pick up more unlockable items. In order to play the final boss battle, the player must rescue all of the Toads. Three captive Toads are hidden throughout each level, with each boss battle holding a single Toad contained in a bubble. There are eight worlds, each of which contain six levels and a boss battle which leads the player to the next world. Super Princess Peach plays similarly to traditional platformers. The lower screen indicates that she is expressing the "calm" vibe this can also be seen in the faint bubble surrounding her in the upper screen. Princess Peach navigates a level in World 2, Hoo's Wood.